When I try to bake ID map in Substance Painter it goes out completely black. I tried obj and FBX formats. I tried detaching all polygons with different material ID's to different objects. All this in 3ds max.
The rest of the maps (normal, cavity, AO) are baked properly.
Replies
Also make sure you actually apply different materials on the different material IDs in 3dsmax before exporting.
Low and high poly are the same size and in the same place (their pivots too). As I said all the rest maps are baked properly so I think that problem is with material. Here it is:
There are different ID's applied to sertain polygons and then turbosmoothed.
Seems like I forgot some obvious option because ID map from my last model has been baked well. I saw some topic here with similar problem but topic starter has solved it in PM with someone. So guys, help me please
Edit
Just solved the problem. I had to change color source in SP from Vertex color to Material color.