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ID Map baking

When I try to bake ID map in Substance Painter it goes out completely black. I tried obj and FBX formats. I tried detaching all polygons with different material ID's to different objects. All this in 3ds max.

The rest of the maps (normal, cavity, AO) are baked properly.

Replies

  • Jerc
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    Jerc interpolator
    Make sure your low poly and high poly use the same scale and have the same pivot.
    Also make sure you actually apply different materials on the different material IDs in 3dsmax before exporting.
  • MELKIY
    Jerc wrote: »
    Make sure your low poly and high poly use the same scale and have the same pivot.
    Also make sure you actually apply different materials on the different material IDs in 3dsmax before exporting.

    Low and high poly are the same size and in the same place (their pivots too). As I said all the rest maps are baked properly so I think that problem is with material. Here it is:
    F7TZCWm.png
    There are different ID's applied to sertain polygons and then turbosmoothed.

    Seems like I forgot some obvious option because ID map from my last model has been baked well. I saw some topic here with similar problem but topic starter has solved it in PM with someone. So guys, help me please :)

    Edit
    Just solved the problem. I had to change color source in SP from Vertex color to Material color.
  • instg8r
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    instg8r polycounter lvl 8
    Cool! Thanks for sharing your solution :)
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