I have a model that in Max has multiple textures and multiple Material IDs. I am told that UE3 will handle this with little to no problem. What I can't seem to figure out is how to associate Materials made in UE3 to the material Id's specified in Max. Won't I have to rig up a separate material for each ID in UE3?
A shove in the right direction is appreciated.
-Andrew
Replies
I beg to differ, if the name of the Materials are not the same as those exported from Max, then Unreal will assign a "None" material to them and you will have to manually assign them to the mesh.
(Unless that is a "feature" our software engineers implemented in our Unreal build, but I don't think so.)
Build the multi sub from scratch. Chances are you've merged and detached objects and the multi sub is probably containing errors from all that merging.