It's a feature I don't like and it's wiped out one or both of my layouts before so I stopped using just one modifier. I now handle it by adding a second UnwrapUVW modifier and setting it to 2. Need to change 1, drop down to the first, need to work on 2, use the top. Don't forget that you can save and load UV channels. You…
for example: a poly -sm 12 filterExpand will only return objects if an object is selected. If using your pSphere1.vtx[300] selection as an example... nothing will be returned if that object is not in object mode. filterExpand will return an array.. depending on your selection you may need to use the -expand "true" flag to…
Hello. I make a python script for baking in Marmoset and have some questions. I will be very grateful if someone can help me to answer them. 1. When I'm trying to flip channels on normal map with getMap("Normals").flipY - nothing changes and getMap("Normals").flipZ - flips both channels - Y and Z. getMap("Normals").flipX -…
Hello
everyone, I’m participating in this month’s 11 Second Club contest and would
like to get some feedback on the scene I’m currently working on. Feel free to critique and add anything you deem necessary! After
giving some thoughts about getting rigs for all of the character on this scene,
I thought it would look…
Hello, I'm working on a little thingy here currently with tessellation: But for performance reasons I'm switching to POM instead. My material consists of 4 layers and without tessellation or POM it's about 200 instructions which is perfectly fine. My issue is a single POM node linked to 1 Diffuse and 1 Normal map simply…
Hi everybody! And I apologize in advance for my bad english This project for practising my current workflow. I tried to make some kind of cyberpunk stuff, but in some moment it turned into a sci-fi hallway I hope to get some strong criticism from you, guys, or any feedback, it would be really helpful I used 2k textures and…
So im writing this code that reads if User has partial uvs selected global proc string getNormalizeType(){ string $objSel[] = `ls -sl -o`; //get objects only float $UVBBox[] = `polyEvaluate -bc2`; global string $normalizeType; int $flattenListNum = size(`ls -sl -fl`); int $UVCount[] = `polyEvaluate -uvcoord`; if (`size…
Hey all, Does anyone know why this might be happening. Imported OBJ with UV's, Object has plenty of subdivisions, using a custom alpha for noise. My first time around (1.jpg) worked beautifully but I had to recreate the asset because I didn't plan ahead and ran into another issue. I didn't adjust this area of the mesh at…
Hello everybody, i am working on tilable pieces and i modeled some walls etc. I have height maps which is created in zbrush. I want to apply maps to pieces and repeat itself again and again. So i imported map to substance painter to see does it repeat correctly. But unfortunately it doesnt unless i set uv shell 0 to 1 on…
K9GamingStudios is now recruiting Talented & Motivated Team Members for our upcoming iOS Game Project. Team Members: As always, we are looking for a Small but Dedicated Team, who can go that extra mile to get stuffs done. What Talents are we looking for : Texture Artists X 1 Character Artists X 1 Weapon/Hard Surface…