Hey all,
Does anyone know why this might be happening.
Imported OBJ with UV's, Object has plenty of subdivisions, using a custom alpha for noise.
My first time around (1.jpg) worked beautifully but I had to recreate the asset because I didn't plan ahead and ran into another issue. I didn't adjust this area of the mesh at all.
So, when I recreate the steps it looks fine (2.jpg) before I hit apply to mesh. Once I hit apply to mesh the resolution gets dropped significantly (3.jpg)
I did a test and subdivided it again (12 Mil points) and tried it and the result is still not as sharp as 1.jpg (4.jpg)
**Disregard the blending in 1.jpg it's part of the aesthetics
Any help would be greatly appreciated.
Cheers,
Adam
Replies
I figured it out, as noted on Zbrush website "Note: For Surface Noise to show you must have Quick 3D Edit turned ON in the Transform palette. Also note that if your model is very large the noise may not show or will display in patches."
I scaled down the model and it worked perfectly.
Cheers,