yeah jonas is right the Space and starfeild would be much better being black looks like the backboard is lit by a red light remove it from the lighting solution. other thing is some light bouncing would be nice, esp from the blue light. my suggestion of rubbly crapcoming in from the outside is totally off considering it in…
Ambient Occlusion represents shadowing that comes from the environment itself, not from any particular lightsource. I like to think of it as the shadows being cast by bounced light, as opposed to the shadows being cast directly by a light. A light map is baking any lighting information into a map. You could set up a bunch…
Hello, I’m trying to figure out by what means to properly simulate a 5mm LED bulb. here’s my model as yet: So far I’ve just kind of faked it by using colored sphere lights: but I’m trying to go for a realistic PBR setup where I don’t have to use shortcuts to get a realistic LED light source/material combination These are…
The cost totally depends on your renderer. Back in the day area light capable raytracers wound up casting a huge amount of rays for area lights of any significant size, while the quality compared to a bunch of pointlights was not terribly different so long as the relative angle between each point light and the object was…
I've put my Ford Probe project on hold for a bit (partially because I'm having difficulty figuring out how to go about modeling it) and have started work on a futuristic crate series. The first one I've been working on serves the purpose of a casket, which explains the cross and the circle at one end. The box that I have…
Hi, I'm desperately trying to use area light to bake some lights and shadows in an indoor environment. It seems that area light don't like non-uniform scaling like i want to do. Here is the problem : I want a light that cover a specific zone and cast shadows and light. I know i can use object to cast light with final…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
For the scene I'm working on, it's going to require some very clean lighting, I brought in my low poly modular mesh as soon as it was unwrapped to make sure I could get the lighting right. The hexagon on the left is 4x bigger than the one on the right, as you can see this effects the artifacts I am getting, I've tried…
[ame] https://www.youtube.com/watch?v=4ewBjmrLa0c[/ame] See the indie game project at: http://www.RulofGods.com THE GODS The beginning of the Chimeran race was a sudden one. Genetically engineered, they were used to populate a planet terraformed to support intelligent life. This planet is rich with an ore of glowing energy…