What you're looking as is the *render preview* not the render output. The render output is defined in the RTT options, you pick where the files are saved and the resolution etc. Open THOSE files, not the render preview.
Hello all. I've a texture issue I'm stumped on. I have a simple displacement shader and diffuse on the character, but it's not rendering properly. The viewport 2.0 render looks good, but the actual render doesn't. Does this look like an issue you've seen before? This is rendered in MR, with a default sun and sky setup.…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
I think what Eric is talking about is you can see the low poly issue here in the render. If this was for a hero asset, or for a portfolio, I would honestly just add a few more edge loops into the low poly specifically here so you can't see this jagged shape. Dope prop btw :)
I'm preparing to render out some AO magic and can't find out where, or if its possible, to render transparency masks with the AO or if it can only render the mesh itself. The scene (DW2 stage) has a lot of vegetation which means alphas on planes, I'd like to render the AO with it omitting the transparent areas. Anyone have…
I am using a final gather map to render my kitchen model in maya. When I go and render off one frame in takes only two mins. But when I go use Batch Render to render the whole thing it takes 30 mins a frame. Does anyone know how to fix this. Thanks, Tyler :)
[video=vimeo;56144113]https://vimeo.com/56144113[/video] In this showreel I showcase my skills in Python and PyQt4 using 3 tools out of which 1.Pose It: Pose Manager for Autodesk Maya can run as docked or as floating window made can display thumbnail of stored poses. 2. Mini Me: Maya Project manager that lets the maya…
Hi, so I just went through an issue where my renders looked great in VFB but not so mcuhl when opened in photoshop. The renders, in PS, were much lighter and there was some slight color banding - shadows also showed grainy in areas. This was not the case in Max. The renders were saved in the .tiff format - I did also try…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…