I'm preparing to render out some AO magic and can't find out where, or if its possible, to render transparency masks with the AO or if it can only render the mesh itself. The scene (DW2 stage) has a lot of vegetation which means alphas on planes, I'd like to render the AO with it omitting the transparent areas.
Anyone have any insight on this? Thanks!
Replies
I'm still open to ideas, however.
Anyone have a seperate app they use for rendering AO that'll account for materials and mesh?
Thanks!
I ended up building a spotlight based lightdome instead of using a skylight.
Is this for rendering or texture baking? I have solved some alpha related problems with ambient occlusion (though you will never get each straw emitting shadow individually) but only for 'regular' renders.
If you post an image of what exactly you're trying to get to look good that might help a lot.
It was for this here:
http://www.adambromell.com/models/images/domwar2_stage02.jpg
Code - thanks! I use Max7 still though...
Backboard
You can see the translucency in the back-board and the fence shadows. It works for ambient occlusion as well, and all levels of translucency (not just on/off).
Same with the tree shadows:
Trees
Alex