There's really no magic buttons here to do it easy for you. Either you learn how to push/pull/connect the edges and faces the manual way, OR you use the boolean and clean it up. Either way, learning both of those things is pretty important and useful. So I suggest trying one or the other and learning how to use the tools…
[ QUOTE ] finally i'm getting closer to the workflow of zbrush and i start liking some parts and start hating other parts more and more, there are some things that will never get into my head ^^ however here is my first zbrush only sculpt, done with zspheres and retopo... retopo took as long as the sculpting part, silo,…
[ QUOTE ] I am sorry but if you are really passionate about something then, you shouldn't have any trouble getting motivated to do it. Simple. Stop making excuses. Post more art. [/ QUOTE ] I second that. Art is work. You either have the drive or you don't. No one here has a magic bullet. The more 'woe is me' you believe…
Hi all, This is a curiosity question - so I had this issue with some imported meshes that were crashing Max when using V-Ray IPR. The meshes were pretty simple but I guess the normals got mangled. I edited/reset the normals - eyeballing them they seemed good. But the Max minidump and V-Ray log were complaining about…
Howdy guys. Trying to wrap-deform a grid mesh object (currently a fully enclosed 'flat' mesh...it has geometric depth, not just a plane/grid) onto the top of a microphone shape. Eet is fail thusfar. Is there some magic mojo settings (or arrangement of the objects) that I am missing here? Here's where I'm at: Nothing wraps…
I'm so sorry about this crappy thread. I'm looking for a blog. The guy who writes it finds interesting art stuff in games and tries to work out how it's made, he then breaks it down on his blog with pictures from in game and his own experiments. It's really really cool but I can't remember what it's called. I've spent days…
Hello guys, i've prepared an blockout in max and build with it a highpoly sculpt in zBrush. After i baked my normal and ao. I created a color map on base of my UV from the LP to get it into dDo. Iam sorry for the image presentation. They are in the right order from left to right. Thats my color map and the prepared stuff…
Hi guys, I'm currently at work so apologies for any posting my actual camera view from MAYA but I wanted to query this whilst I had a few minutes of spare time. I'm currently working on this concept: However my camera view does not allow me to have such as large amount on screen at all times. In that although I match up…
Hello guys, I'm confused here. I have an 8K normal map which I loaded into SP to texture my gun. I export textures at 2K resolution but when I open in MT2, it looks horrible and pixelated. My textel density is not the problem because if I take this same 8K normal map, and downscale it to 2K in photoshop, it looks perfect!…
So here is the story. Once upon a time( as usual :D ) there was a king. He was charming,kind and very devoted for his people. Everyone loves him. But suddenly, One day he mate with a very pretty looking girl, he was in love with her.But coincidentally a wizard of his on kingdom was in love with her too. So he applied his…