Hi guys,
I'm currently at work so apologies for any posting my actual camera view from MAYA but I wanted to query this whilst I had a few minutes of spare time.
I'm currently working on this concept:
However my camera view does not allow me to have such as large amount on screen at all times. In that although I match up the "Tavern" quite well in my blockout when overlayed in photoshop; I have no where near enough space on the left side or above it for a sky.
So, what I'm asking; is there any way to *MAGICALLY* match the camera view size to a concept image size? I.e 1600x900?
Hope this helps; if not ill post an image after work.
Cheers.
Replies
Go into your render settings and set the rendering size to whatever size of the image you are trying to create, here 1600WX900H.
Then, in whichever maya camera you are trying to match the concept (top, right, left, perspective, or a camera you have created specifically for this purpose), click 'view' in the upper left of that window, then 'camera settings' then tick the box 'resolution gate'.
A green window with your exact size RATIO will pop up, framing inside that cameras view.
My suggestion is that you:
1 - create a camera specifically for this. Be sure to try to match the FOV as closely to the concept as you can using whatever perspective information is in your image.
2 - Match you view.
3 - Once you have your view matched, go to 'view' --> edit bookmarks --> new bookmark.
___
This will create a camera location bookmark. If you ever mess up by moving your camera, or want to slightly adjust things without losing your old spot, you can click 'view' --> bookmarks --> and then click whichever bookmark you had created.
When you do that, your camera view will snap back to that bookmark, including the FOV.
-- Hope that helps, good luck.
Thank you so much!
Greatly appreciated, this was driving me crazy haha.
managed to apply what you reccomended quite well.
Having difficulty solving the FOV - is there an easier way other then just moving it closer/further until I have a similar result - and by that I mean a general rule of thumb or an easier option then a dozen renders
Cheers for the help Ysalex, I was just finding issues over the FOV before the view; so was moving things about to match the FOV... then double checking the view;
Kind of backwards approach I know; but i'll continue playing.