Home Technical Talk

Quixel Suite - dDO - Color Map dont work fine

mobpapst
polycounter lvl 4
Offline / Send Message
mobpapst polycounter lvl 4
Hello guys,

i've prepared an blockout in max and build with it a highpoly sculpt in zBrush. After i baked my normal and ao. I created a color map on base of my UV from the LP to get it into dDo. Iam sorry for the image presentation. They are in the right order from left to right.

Thats my color map and the prepared stuff in nDO:

attachment.php?attachmentid=18473&stc=1&d=1406039205


After pushing the magic button i always get this message, i dont know if i made the wrong choice with the first option:

attachment.php?attachmentid=18474&stc=1&d=1406039205

And thats the result i get ot ouf dDo. I dont get it why the Aldebo is incomplete:

attachment.php?attachmentid=18475&stc=1&d=1406039205

And thats a shot with the model in 3Do with the settings shown before.Beside the broken Aldebo many of the pre selected materials are missing:

attachment.php?attachmentid=18476&stc=1&d=1406039209
Sign In or Register to comment.