There's a lot of uvspace lost, plus I think you need to recheck your concept. I don't know their purpose put those will be extremely uncomfortable to wear at you have swirly stuff that goes flat on the top of the mount, a muscle that moves a lot when eating or talking. Check reference mask. Venetian mask, are really simple…
Looks alright. I modeled a 590 Shotgun, and if you would like to take a look at the wires I did, I'll be happy to share them here :) A few places your model seems... Lacking: 1. Your Receiver ejection port doesn't follow the ref you showed us, It goes up into the curve of the top of the receiver instead of just staying on…
So a few things: 1) Your normals are obviously not displaying correctly in max, this could be any number of things but to me it looks as though you altered the mesh after you baked the normal map. I'm basing this on the the fact that your side profile looks completely different in 3DS Max than it does in 3DCoat: Tangent…
You can use a height map as a "bump map" which functions much like a normal map does (though not identical). Probably what your friend meant by that comment. Both fake surface detail, with a bump map giving a sense of height and a normal map one of direction. The Parallax Occlusion Mapping (POM) technique @Joopson mentions…
While technically (fairly) accurate, your modeling doesn't lend any insight to your modeling ability beyond placing primitive shapes. As in, it's all boxes and cylinders. Throwing around this level of polygonal detail I would at least expect some close up of custom model work of mechanical bits on the crane, for example.…
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hey all! so lets say you are making an environment, but your meshes are looking a bit flat and polygon starved. well rest easy! I'm here to tell you that the solution is not to add more polygons, but to put about 20-30 minutes more effort and attention into your normal map. lets have a look at some examples: this mesh is…
Hey folks! I start first with a huge apology: I know this forum is ment for games. I must admit, what I preview for the moment is not for games! But I have watched this forums for some time now and the people here seem to be more helpful than elsewhere - where I either get ignored, or the people are criticising on a too…