I assume you apply some textures to your hp model, and then bake them on a uv map of the lp model using this bake? Blender has the time thing option in its baking menu. however I can't get it to work. any ideas?
CURRENT STATUS: Hi everyone! Got to know the website thanks to the LoL contest... even though I don't play LoL, but I thought I'd give a try at the contest and maybe get my brother some Riot points :) though seeing everyone's entries, it's most likely just a dream haha. Anyway, these are my steps so far. Hope you guys like…
Hello! Greetings! More information about my work here: Portfolio: https://studiostoram.com/#digitalart https://studiostoram.com/ Rates + Info: https://studiostoram.com/#services For enquiries feel free to get in touch via DM or email directly at storam.designs@gmail.com Thank you for checking out my post!
Hello All, I'm working on a game with buildings that will have interiors and exteriors. The plan at the moment is to build it using a modular approach where the inside and outside walls are one piece. I would make several types of wall sections and connect them in Maya and build other buildings with the same kind of…
Salut à tous ! Since my focus is more on animation, I'm creating a character around Flamenco choreography I have in mind for the song You Elude Me by Debra Fotheringham. Flamenco plays a lot with the contrast between the earth and sky, so I'm hoping to bring that dichotomy into the character -- hopefully without being too…
Heya guys, I'm looking to learn more about surfacing (I'm a 2d Illustrator and ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy tutorials on how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going…
Hi to All! My idea to create something happy and funny... What could be more funny than a circus? Is it only our life... =) So I chose two clown's characters for creation https://photos.google.com/photo/AF1QipOJuY6iYF2MP6xHJ7vvNG5sAxbFPMbKJGf9E6aJ https://photos.google.com/photo/AF1QipPhUrFSNKGpcS6ncBmoMDy08Jc15ih3bF_Rz2PI…
I'm making a tree bark material that needs to be 2048x4096. So far, I cannot find a way to view this material in the 3D view without it stretching. Is there a way to set the 3D object, in this case the rounded cylinder, to have non square uvs?