Hi Polycount: I'm writing up a draft of 2 Cover Letters for two separate game teams at a large development studio, both Character Artist positions. Part of my confidence going into this is that someone from said company, who I met originally at SIGGRAPH this year, told me to apply now even though I was still in my 4th year…
Hello im using maya 8.5 Everything im making has to have 3 UV sets and I seem to have figured this out generally. but do you typically line up textures to UV sets using the relationship editor? my workflow is like this right now, but this is my 4th day using the app. A quick read by the Maya users would be a great help F8…
Hey guys! For the last 4 years I've been working with Jonathan Blow on 'The Witness' as a senior artist. The core art team consisted of 3 artists, me (Luis Antonio), Eric Anderson and Orsi Spanyol, and since the game was released on the 26th January, I've been slowly trying to gather all the work I did and find a way to…
Hey there! For one of my third year uni projects I've decided to model a small pelton turbine. Surrounding it will be some bushes, ivy, rocks and it will be protected by a little makeshift shack. I'm aiming for Far Cry 5 level of realism/detail, as it's that standard I'd love my work to reach, and is the style I adore in…
Hey Polycount, I thought I'd make a WIP thread for my University honours project. This is only my 2nd scene using UE4 and PBR texturing (the first being my throne room for the allegorithmic contest). The scene is a classic American diner in the desert, using low-poly models and hand-painted textures. I'm using the…
Wee Man Studios urgently requires a digital artist for a paid contract position. This is a great opportunity to create some high profile artwork for
display on the Nintendo 3DS eShop store front. The role is remote which will allow you to
work from the comfort of your home. We are small Belfast based company who are…
Dota 2 Monthly Community Competition #23 ON HOLD THE THEME THIS MONTH IS: Community Chest! The Competition The idea of the competition is to create items in a friendly environment with the feedback of other participants to get the best result possible. This month we are wanting to encourage everyone to participate in the…
Hi folks, A competition for artists to design a 3D car game level is nearing the deadline of the 16th of April. If you would like to take part, you can complete a basic 30 minute tutorial ( on Macromedias website ) here... http://www.macromedia.com/devnet/director/articles/3d_in_30_print.html The software can be downloaded…
I'm back! School is officially over so I finally got time to continue this project. I have done a lot of research on the structure of these 16th century ships, and I couldn't help myself but make a blockout of the interior of this ship. Every deck is based on real ships, and thus it should make logically sense. However, I…
Thanks for the feedback Pixelpatron! I agree, because of the size and shapes of the rock assets, the scene feels "noiser" than it needs to be, so I've worked on reshaping and resizing a few of the rock assets. Update 1.1 The week began with "pushing" back the level of details on the rock models, and in UE4 it became easier…