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Game Level Design competition deadline in 3 weeks

Mal
Mal
polycounter lvl 18
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Mal polycounter lvl 18
Hi folks,

A competition for artists to design a 3D car game level is nearing the deadline of the 16th of April.


If you would like to take part, you can complete a basic 30 minute tutorial ( on Macromedias website ) here...

http://www.macromedia.com/devnet/director/articles/3d_in_30_print.html


The software can be downloaded for free from here, along with instructions etc...

http://download.macromedia.com/pub/developer/edit_car_level.zip


Here are screenshots from some sample levels to give you inspiration!

http://www.candointeractive.com/gamedesign/car/poster.jpg


See more info on the competition here...

http://www.candointeractive.com/gamedesign/car/competition.html


If you know any other artists who might be interested in designing a vehicle based game level ( think GTA, or whacky races ), feel free to forward them this information.

Also, if you are a member of a 3D forum who has members who might like to design 3D models for games, feel free to re-post this information as well.

Good luck!
Mal

Replies

  • AstroZombie
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    AstroZombie polycounter lvl 18
    This sounds like fun. I may give it a go. Can you tell me if the in game physics will support loops in the track?
  • cholden
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    cholden polycounter lvl 18

    If I had time, I'd definately get into this one. If anyone remembers, during the TopGear comp (last one) Elysium posted his vehicle with a track in this engine. I also put my track into it, but never posted. It works pretty well, fast exporting and testing
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    3 weeks?!?!?!

    I was trying to have mine finished by tomorrow. Oh well, this gives me more time to work out the bugs. I'm not using the monster truck for this, it was only a test. It's still here tho: http://www.elysiumvisions.com/shockwave/monstertruck/

    The fact I'm using XSI without a proper W3D exporter is causing problems with my scenes.
  • Mal
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    Mal polycounter lvl 18
    AstroZombie wrote...

    > This sounds like fun. I may give it a go. Can you tell me if the in game physics will support loops in the track?

    Doing a full loop the loop may push the engine a bit, but I think half loops should work OK.

    cholden wrote...
    > I also put my track into it, but never posted. It works pretty well, fast exporting and testing

    Are you able to upload the track for a sneak peek? I'm always very keen to see what type of levels people create with the app!

    Hi Elusium...

    > 3 weeks?!?!?!
    > I was trying to have mine finished by tomorrow

    Hopefully the extra few weeks will give a bit more breathing room for adding in some cool extra features!

    Regards...
    Mal
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