Hey there! For one of my third year uni projects I've decided to model a small pelton turbine. Surrounding it will be some bushes, ivy, rocks and it will be protected by a little makeshift shack. I'm aiming for Far Cry 5 level of realism/detail, as it's that standard I'd love my work to reach, and is the style I adore in games. I began this project on the 8th of October and my deadline is the 11th January.
Asset list:
Turbine (the hero asset)
Foliage (1 bush type, some grass, and 1 type of ivy)
Branches
Roof (mixture of twigs and corregated iron)
Control box
Pipes
Instuction manual
Stretch goals-
Spare parts and tools lying around
Creating a Water Shader, which would show the turbine as functional and also mean that the moisture would affect the material visually in interesting ways
Creating insects or beetles, and giving them basic animations to add life and movement to the scene.
Below I've included my references and my work thus far. Any crit at all is greatly appreciated
Replies