So, in a lot of foliage tutorial they use this render to texture feature that 3dsmax has to create the normals/diffuse/alphas, since I don't use max, does anyone know a workarround or similar feature for doing this in Maya or any other program than max? :D
Hi, I am using actorX plugin for maya to export a scene file. My question is how do I setup materials so that the ase file will have reference/path for lightmaps as 2nd UV channels. Should I use multi layered textures?
hey my buddy wants to make a lazer beam in maya for his assignment that's due on monday, is there anyway to do this given the time restraints? Any help would be appreciated "now, i dont want glowing bullets...i want a sustained BEAM of destruction" Thanks
I'm doing an art test for EA and they are asking me that the hallway be 8 meters long. They said 1 Maya unit = 1 meter. How do I find out what a unit is?
The Maya(2010,2011) Search Tab always needs a couple of seconds to show up. Seems like flash is doing something, like building an index or something). Anybody has a trick to speed this up?
Hey there, I'm having a small problem and somehow I can find a solution on the Internet. I'm trying to iterate over an array of objects and display face count with a for loop (not for in loop). I tried various syntax's but somehow I am not able to save the face count into a integer variable, what am I doing wrong? string…
HeadUvsLayout has a really handy tool to show the edge bleeding (pixel based) for each uv shell. Do you know any script to have this in Maya. Thanks in advanced. :)
Hello, I'm learning Maya and my problem is that everytime I delete faces this happens(I posted this here because I think this is more technical side than art)
As you know, in 3D Max, it is possible to temporarily turn off operations such as mirrors, and it is easy to go back to before the operation, is this also possible in Maya?
I'm trying to create a one-click export for FBX using the scripting commands listed here: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870 I have this block of MEL : <div>//units settings </div><div> FBXExportScaleFactor 1.0 ; </div><div> FBXProperty…