Hey all, So I've made a simple animation for my game project but I added in IK solvers just to make it easier to animate the sequence because I thought you could easily just bake/collapse the animation to every frame and then delete the IK and the animation would remain intact. However, using the Motion Paths collapse…
One issue I have with the sculpt is that his face is angled down and you can't really see it unless you use an odd angle that takes the majority of sculpt out of frame, which is a shame. Since it very much looks like a sculpt for a figurine or collectible, I would have chosen to have his face and expression more clearly…
EDIT: most recent shot, Been making slow progress (blame Dark Souls, and XCOM:EU, and partially blame Borderlands 2) on my latest scene in CryEngine 3. I'm at a point now where I'd like to get some feedback on it from you lovely lot, since you all seem to know your stuff. Here's the main ref I've been using. Sorry to…
I don't even know where to begin. For a class, the teacher wants me to create the wire frame of a human hand using only splines. Kinda like that, or the wire frame model they use for movies before they cover it with plaster. Any tips or advice to get me started? We did an example with a wedding ring box. We essentially…
Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…
Hey I'm having this problem that I cant seem to solve and I was hoping someone had an answer for me. After I render out a sequence of images out a Maya and import them in to After Effects to render as a avi, I get this problem where looks like it drops some frames or plays it faster. For example I have a image sequence of…
Hi, Can anyone help me?? I am trying to create a light trail that comes out of the back of a lightcycle i have modelled (a la Tron Legacy) but I cannot figure how I can model it so as the bike moves forward through frames a nurbs elipse gets lofted immediatley behind it wherever I have the bike (in the air, going sideways…
Hey everyone Quick ShaderFX question. I am constructing a custom shader to do a bunch of interesting stuff, and so far it is working great. I am now at a part however that is pushing outside of my knowledge!! Instead of projecting a texture via UV space, I want to project a texture on to a model based on camera projection,…
True. True. I just don't want to fall too far behind with hardware specs to the point where it becomes a burden. I have been in that situation before and it was not fun. Fun fact, my previous computer caught on fire because it was rendering frames after frames for a school project. It was an iMac. I will hold on to this…