I finally finished my UE4 Modular Environment course with CGMA. Teached by Clinton Crumpler. it was an amazing 10 weeks course and i learned a lot. I really can recomand this course to everyone who has still problems with modular environments.I created this victorian mansion with 3dsMax, Substance Paitner, Substance Source…
It's a new program for me and I like it so far except for one thing, I can't figure out how to export my sculpture from Zbrush3 to 3Dsmax 2011. I looking over the internet and I can't find clear help and I only found confusing answers. Can anyone point me out how to export from zBrush3 to max2011 please?
Under 3dsMax in the past, i used to have a little icon associated with Max (from windows XP) that showed you a preview of the scene once you landed your mouse over it. Now with Max design 2012 and windows7, i never saw it again. Is there a way to bring back this little gem back ? this was particularly useful when going…
hi, i work 1 year on modeling and texturing and retopology and now i want make enviroments . but i confused when i want to start. i dont know why!! if any body can help or tell me about a tutorial for making enviroment i realy merci. i model with 3dsmax/zbrush and texture with substance. afew hours work with ue4. tnx
hello there, I try to make a Portrait in my free time. this model makes by ZBrush and blender. I try to switch from 3dsmax pipeline to blender at this progress. and it is smooth. I enjoy blender experience. the cycle render is very quality. and the modeling module is powerful enough.tips:…
Hey all, Working on a character and I didn't make the sculpting version first (didn't think I was going to make a normal map), so my model has tons of tris. I think I need to turn it to quads to sculpt high res, but I was wondering if there is a quick way in Max 9 to select only 3 sided faces? Thanks!
heyho. I have sometimes a strange problem with exporting obj from max into zbrush and it happens again and i still dont know why and how i can solve this. My model normals are fliped and i tryd with changing some export options in max or flip there normals and export. everytime the model is wrong. know anyone this kind of…
Here I have peeled a UV island. Relaxed it and the space between the vertical lines are correct. but if I use the straighten tool it sort of ignores/automates the distancing between each segment. In Modo it seems to do a better job of calculating this when straightening. Is there anything I can do with Max's unwrap tools…
Hi Dear polycounters! :D I'd like to share some guns i made for an ios game recently. Only highpoly mesh(use for baking maps) ,rendered in 3dsmax. Becuz the game is only about guns....so i was trying to make the edge scale close to the real one, some are quite sharp as you can notice. here come the images! thank you!
Hey this is my first character model, I have been looking at anatomy and muscle structure whilst also keeping the model fairly low poly for the use of in game, eventually the character will be hand painted, the poly count is around 1.1k and I have not yet added any character to the model this is just going from anatomy and…