Hey everyone, So, I'm just getting into learning sculpting in Zbrush. I've got this head as far as I want to take it and now I want to retopo it in Max. I've never retopo'd anything before or really made anything directly in Zbrush (like this head) and then moved it to Max. I have made base meshes in Max and taken them to…
Hellooooooooo :poly142: Yeee I'd love critique's but I don't think there is much to critique at this point? I'm mostly following this guys tutorial [ame=" https://www.youtube.com/watch?v=2Tgy0lBdJK0&list=PL2y1OMVCsgfueAlibiM5_3gDVP6rkVPFn&index=3"]Weapon creation tutorial - Part 1 (high poly model) - YouTube[/ame] Ehhh,…
Following the recommendation of members of this community I have begun delving into the rigging and animation process. At this time, I have primarily been rigging and I'm just now starting to make that last little step into animation. I've been collecting tutorials and doing my research online and there are still a few…
Hey guys, I've been struggling with getting some principles of modular design into my head, and was wondering if someone could explain something to me. Modular texturing/materials is obvious enough when working with flat planes, as in the Thiago Klafke tutorial - allocate texture space to a plane in a logical/practical…
Hey Guys, I'm trying to get into High to Low Poly Baking However, I have no Idea how to approach it. There are so many settings and configurations. I do not know how to start. An example is the Sci Fi Floor tutorial for 3d Motive. https://www.3dmotive.com/f100101 ++Link Fix++ I have not watched it but I wanna make a floor…
Hey everyone, I'm a few days into this project already but wanted to start getting involved with all the amazing people here. I'm creating a cowboy character for my portfolio, after watching countless hours of tutorials, more quick sculpts and anatomy studies than I care to think about I started this, character is heavily…
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Do you know your preferred study method yet? It usually applies to learning everything in your life, so look at your past experiences for clues of what's it. People love those classic "how to model X" tutorials in which they replicate steps to achieve a random thing then apply the knowledge to a project of their own. Such…
I think if you're going to do any kind of rigging and animation that torn sleeve hole is going to be an unnecessarily annoying pain in the ass to deal with. But since it's already being sculpted in a pose I don't think that is the case? You might want to check out this tutorial on doing torn cloth in zBrush, it has some…