This is an environment I recently made in Unreal 5. Some of you might recognize some of the assets from an old project of mine. I've upgraded them to use Nanite as they had hipoly meshes as a base. and a video of the scene and a post on artstation https://www.artstation.com/artwork/kleQNK
Hello there, here is a new little environment that I did as a practice after work, wanted to improve my foliage process! You can find other images on my portfolio : https://www.artstation.com/artwork/8ly50O
Hi Polycounters, This is my portfolio: http://www.george-cochrane.com I'd love to get some critiques on the site and the content as I'll soon be looking for a job as a prop & environment artist. Thanks!
Greetings, We're a small team working on a project for a JRPG inspired game, and we're aiming to craft something quite unique in the market and history. Company Name: Grand Arc Designs Game promotional cover art: https://tinyurl.com/AeldariaCover Game Features:* Non-Linear Play with sincere rewards and consequence *…
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
Website | Forums | IndieDB Mordhau is a multiplayer first person melee game currently in development by a small independent team on Unreal Engine 4. Design your own weapons and armor, then battle it out with other players in various modes. It features a deep and fluid combat system that allows those that master it to turn…
Schell Games is currently seeking a talented 3d artist to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently. Our ideal candidate…
Hello, This is one of my old environments I created in the purpose of practicing modularity. Sadly the only modular asset in the scene is the wiring and the pipes. I considered this project as a failure because I failed to make the modular assets snap to the correct grid (need to turn off the grid and aligning it).