In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
Hello! I'm looking for an artist to create simple graphics for a PC game (no mobile for now!). When I say simple, I don't mean ugly, I just mean I want simple shading, the necessary to create the distinction of shapes/forms. Why? Because the deadline is short, so you can start ASAP and also don't need to overwork the same…
i am currently working in unity just kinda getting my feet wet and trying out everything i am slightly knowledgeable in modeling texturing rigging animating and sculpting how would i start? would i make a bunch of game assets and import them into unity? would i make my rooms in unity or blender? (my current 3d program) im…
I recently found out what's bothering me in Modo. When I use scale gizmo and move mouse really slow it doesn't reacts to mouse movement. It's like it has a threshold to work. It really annoys me... I found a threshold options in settings but there is no option to change threshold for scaling. Couldn't find anything on the…
Alright, We're stepping up a notch and we only accept DEDICATED people only. You do not need to deliver final pieces every week, but at least progression updates of your work. Currently the team has 2 persons working full time and about 4 more dedicating most of their time to this project too. Why? Because we sincerely…
So, i have this base mesh which is a midget with 1 arm and leg and the other arm and leg are going to be artificial... So the base mesh has a stumpy arm/leg on one side, resulting in wierd topological axis. The rest of the mesh such as chest, hips and head are symetrical and i need to sculpt details on these, but due to…
Hey all. I'm struggling to figure out a decent approach to laying out the flooring slabs on the landscaping of a job I'm currently doing. It's an Arch-Viz job so realtime optimisation isn't necessary. I've enclosed the drawing in question, and highlighted the kind of areas which are proving tricky. The blue area in…
Hey guys, Decided to give this idea a go which I had been playing around with in my head for a while now. It uses a world position in your specified axis (x,y,z) and lerps between two shading solutions. Main issue now is that I have to define the specific shader features for area A and B inside the same CGFX file. Would be…
I'm starting to reimplement 3d models in my game engine and I was wondering in what orientation models are usually made. I myself prefer the z-axis as up, but generally computer graphics have the y-axis up. So in what orientation do you usually model things? And at what scale (100s of units, 1s of units, or do you never…