Alright,
We're stepping up a notch and we only accept DEDICATED people only.
You do not need to deliver final pieces every week, but at least progression updates of your work.
Currently the team has 2 persons working full time and about 4 more dedicating most of their time to this project too.
Why? Because we sincerely believe we can do this. :P
So we're to fill the following positions:
- 1 or 2 Concept Artists
- 1 UI Designer (flash expert)
- 1 3Ds Max Rigger
- 1 3D Character Artist
You can apply if you're a dedicated modeler or an animator too.
The use of skype to keep in touch regularly with the team is mandatory.
//
So Here is some of the stuff we have worked on the last few weeks:
Harko's Botond Female Engineer (still WIP):
A work in progress of Giuseppe's knife kill animation:
(needs a fixing, and it's easy to fix, but we had to work on getting the characters in-game first)
[ame]
http://www.youtube.com/watch?v=axJeh_euqCA[/ame]
A motorbike designed by Mike Chen that has already started to be modeled by Jason Miller
Adam Stockton's team deathmatch blockout:
[ame]
http://www.youtube.com/watch?v=YqLyXeS6Xzw[/ame]
And Chris Divine's Sniper rifle, ready to be rigged:
//
And this is our current team structure:
- Programmer
Rui Coelho - Project Lead [GMT;PT]
Jo
Replies
Modelers
Animators
New video uploaded:
http://sprawlgame.wordpress.com/
And, we have a new video btw:
[ame="http://www.youtube.com/watch?v=Yc74nouwiSM"]Flamethrower[/ame]
If you are an animator, could you help us with this:
[ame]http://www.youtube.com/watch?v=0pPmYSnVeoE[/ame]
Found and animator, and we are now looking for character modelers only.
We have an animator already but he needs help with UDK
We are now looking for extra help of talented concept artists, modelers and animators to help us accelerate the development.
Also, remember to check what we've been doing http://sprawlgame.wordpress.com/
- 1 or 2 Concept Artists
- 1 UI Designer (flash expert)
- 1 3Ds Max Rigger
- 1 3D Character Artist