So, i have this base mesh which is a midget with 1 arm and leg and the other arm and leg are going to be artificial... So the base mesh has a stumpy arm/leg on one side, resulting in wierd topological axis. The rest of the mesh such as chest, hips and head are symetrical and i need to sculpt details on these, but due to the wierd axis the mirror is off center, is there anyway to change this inside mudbox? ( if you know a solution for Zbrush i can always use that, i just prefere MB)
Thanks in advance
Replies
Edit: used your technique in the end Mark, took a while, but its pretty much mirrored now, cheers!
Glad its working, sad it was such a pain.