Recently while I've been trying to render a scene with Mental Ray, I've noticed that whenever I stop the render, then continue from that point a little later on, the lighting seems to be different. While I haven't changed anything in the file, it still changes from the last rendered frame to the most recent. At first I…
Hi, I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something. It goes wrong the…
Sorry i'm new to photoshop and i'm wanting to make a sandstone cat statue so I got some images off google and the cat shape i'm trying to use as a mask is appearing in my image. See I got some sandstone textures from cgtextures and warped them to match the look of them going around the cat but I want them for the texture…
I'm doing a lot of my 3d learning on my first DOTA 2 item and I've started to delve into this tool as it seems intuitive and offers some serious power to increase my workflow. I wanted to ask since after downloading the latest package and starting to play inside of it, is there plans to include a stylized material library?…
How can I set up a substance in Designer for Painter, so that custom inputs can drive attributes? In my simple test, I'm creating bricks, warping, then blurring. I want to have "painterly" control in Painter over the warp intensity and blur amount. The best I can do in Painter is apply a bitmap or generator, and those work…
Hi, I started this little project yesterday so it's still in it's early stages. I wanted to make something that would give me some practice with both modular and environment art. So I am basing my scene off of something Kirill Sibiriakov made. I essentially wanted to go for a similar style with the stairs section and then…
Hi all, I have a question about using Textures heatmaps exported from World Creator 2 in Unreal Engine 2. I've created landscape material and set heatmaps as below. LanscapeCoords Mapping scale is set to export resolution 4033,0. In the Landscape Mode "Paint" section I've No weight-Blend layer 0 as a base and on top of it…
I am currently using nDo and I dig it, but I am running into an issue with the software subduing my baked normal maps. My general work flow is that I bake out a normal map from a hi poly model and then bring that map into photoshop and carve out a little more detail using nDo. The problem with nDo 1 is that the normal maps…
Ok did a bit of refining here and there, decided to design some weapon instead of the simple wood stick. Decided to go with some kind of Naginata http://vampirewarzone.yolasite.com/resources/items_sohei_naginata.jpg to match the cloth that look a little bit like what samourai wear . the blade would be something like…
Just a little something I've been working on lately.. It's a box, as you can see, but not for weapons mind you. Gonna cut out some of that foam and shove some sort of egyptian statue or something in it. Just the highpoly so far. And those blue lines could be look-at constraints for the dampers.. or they could be…