I can't find a good way to set custom chamfer weights for edges in 3ds Max. In Blender it's very easy: there is bevel weight for edges or vertices, I simply set 0.0-1.0 and that's it. In 3ds Max I found three solutions and all are bad: By crease weight - doesn't give the same results at all (it chamfers not only edges, but…
Hello polycount, I am currently a 3D artist living in Texas about to finish school with a degree in Arts and Technology. I am having trouble though finding the right way to go about looking for jobs. I am interested in anything that has to do with me creating 3D artwork for movies, games, product shots, educational…
I think once again yiannisk has missed the entire point of the thread. I think I've summed it up before, but just to be really really clear: 3ds Max: * Has different tangent space calculations for the viewport and the scanline renderer * Uses scanline renderer to bake normals, therefore display is always incorrect when…
Hello, My name is Justin and I'm an aspiring 3d Artist looking to break my way into the gaming industry. I'm just gonna be blunt... I'm looking to "hang out" with others who I can talk with about 3d Art, Portfolio work, gaming industry, etc. I work on my craft almost every single day and I'm getting kind of lonesome going…
Hey polycounters, besides just showcasing some of my work, i have a question. Where does 3d concepting stand in the industry? I know during el coros lecture on weapon design that he actually made a rough in maya to help him make the ortho, much like how i did this character in zbrush. Using 3d for 2d concept art can be…
Hello, we are Digital A.I.R Ltd. studio and we are creating next generation Mixed and Augmented Reality experiences and games for mobile devices. We are growing very fast and our AR R&D department is looking for a seasoned 3D Generalists to join our office in Bangkok. We look for a people who can work independently in wide…
Hello. My name is Sargis. I'm a 3D artist with 3 years experience in 3D industry.I've never posted works or progress in forums so this is my first attempt of sharing progress in forum. I think it will be good to listen from experienced and not only some advices and critiques while working on personal project. For a long…
Hello. My name is Sargis. I'm a 3D artist with 3 years experience in 3D industry. I've never posted works or progress in forums so this is my first attempt of sharing progress in forum. I think it will be good to listen from experienced and not only some advices and critiques while working on personal project. For a long…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…