3dMotive and Alec Moody have just released another training video. Our friends over at 3dMotive, along with tutorial machine Alec Moody, have just released yet another gem of a tutorial, this time covering tips and tricks for baking hard surface normal maps. Learn more about it here:…
Doing some test bakes for fun and encountered this weird issue. For some reason I get "breaking" artefacts in my normal map bakes when I bake Zbrush's highpoly into a simple low poly plane. For some reason, I couldn't recreate this issue with a different highpoly mesh. I bake in Xnormal and save in TGA. If anyone knows how…
Roger. Well... without that info gonna be hard to figure what's happening... Ideally you could send me the models so I could debug it(I treat all the models confidentially)... but if you can't I understand it. In red color, right? Interesting. And If you check/uncheck the "discard backface hits" option? If you use that…
Hi, I have a major problem preventing me from converting my high poly to my low poly mesh. I know the problem, but I just don't have the solution... Well here is the problem, I began creating my mecha model, and I used duplicate special scale -1 in maya to quickly place mechanical parts parts symmetrically in maya. The…
Anyone have a solution for removing wireframe lines in normal maps? I'm baking a model and am getting some odd wireframe/smoothing lines on certain areas. Mirrored UV's are off 0-1 space. Can't figure out what is causing it. Both with Raytrace and a Cage. Using Max 2009 scanline
Hey guys! I hope I choose the right place to ask: Does anybody know where I can find some bumped metal scans/normal maps/height maps? Something like this: Well, maybe I just don't know the right word to google it? :smile: Thanks!
My normal bake came out looking extremely jagged on the final model, is it because the texture resolution is too low? The full image size is 1024x2048, I don't really want to bring it up to 2048x4096 if I can help it, but if that is the only way, I will. Does anyone have any alternative ideas?
Hello , At CRYTEK - (game FAR CRY ) I've found Normalmap previewer. I don't know but maybe You will find this Normal Map - Poly Bump Previewer useful , looks good, works fine and easy to use in format .OBJ . Just try it. http://www.crytek.de/downloads/index.php?sx=polybump
I clearly remember having a similar problem to this a few months ago, but forgive me I can't remember how I managed to fix this.... I remember I was working with Maya's normals setting.... have you tried softening the edge of the lowpoly before baking the normal map?