My normal bake came out looking extremely jagged on the final model, is it because the texture resolution is too low? The full image size is 1024x2048, I don't really want to bring it up to 2048x4096 if I can help it, but if that is the only way, I will. Does anyone have any alternative ideas?
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With my AO, I never bake 2x. I just bake it at final res. The aliasing is never really noticable for me after it's textured. It's really just the normal map I double up on.
Supersampling is in the RenderSetup options. Click the Renderer tab and it's under the antialising settings, it's called "Global SuperSampling". Just click enable for max 2.5 star
How come I can't bake off the turbosmooths?
EDIT: Disregard all that, apparently it works just fine now. Odd. I got the Global Supersampling on but I am not sure which antaliasing filter to use. Is just default Area good, because it was already on which clearly isnt working.
This should be a good oppurtunity to ask, why? Which settings do the rest of you guys use?
i asked my tech and he said the star maybe a better pattern for hard edged mechanical stuff due to consistent star shape, and hammersly would be a little softer due to the floating of the vertical sampling but this is just a theory.to much work to test or care at this point, i worked out my normal issues long ago.
you'll notice the difference in the top right(hammersley) vs bottom left(star,standard). due to the jitters or random quality any noticeable sampling would appear les uniform in the hammersely. (the way i like it)
http://www.cse.cuhk.edu.hk/~ttwong/papers/udpoint/image/check45.html
2048 Normal map can take about 30min to an hour or more on Hammersly.
So sometimes I might go Max 2.5 Star for a bit faster of a render.