So.. I exported a model as OBJ to unwrap and pack in UVLayout. When importing back into MODO and using the copy and paste UVs function to my original mesh. MODO only copies 2 polygons(!). Anyone know what's going? The topology didn't change at all, I don't get it. I need to copy the UVs back to my original since I've got…
Is there any reason Dynamesh could refuse to re-project to a new resolution? I get no errors, and the subtool has no layers. I'm simply importing an OBJ (importing it into one of Lightbox's existing dynamesh sphere documents) and applying Dynamesh to it, but if I want to change the Dynamesh resolution, Zbrush goes through…
Hey all I just got Substance Painter and I am trying to understand it. I'm going to explain my problems understanding it and any reply would be greatly appreciated. So I created a high and low poly model in 3DS Max and i exported them both out as a Obj. to go to Substance Painter, now when I bake it am I suppose to have…
Hey all, I've been using this workflow to bake material IDs from ZBrush: Grabbing a subtool with Polygroups, going to Polypaint > Polypaint from Polygroups. Export to TB3 and bake vertex colors. Is there a faster way to do this? I was hoping to find a similar way to export polygroup information, e.g. when you export a…
Hey Guys, I just found some sites specialized about 3d body scans "characters" The "models" are looking really cool and realstic but i'm wondering if there is any way to use such a 3d scan for video games? The characters are usually High Poly, zbrush, obj or max files.... Would it be possible to create a lower poly version…
It seams like the face normals in 3DSmax are messed up. I can't get them to extrude along the normal like I can in any other app. Anyone have an idea what I'm doing wrong? EDIT: Looks like there was something wrong with the mesh, exporting it as an obj and re-importing fixes the issue, but every time I re-create it from…
http://img160.imageshack.us/img160/2394/garg2k68c1sr.jpg http://cheapy.deathmask.net/crap/garg2k6.zip (sdk in OBJ format) he's going in q3a and ut2k4, i made this mesh a few months ago though i don't remember pimping it in its own thread currently animating him, he's also going into openarena as a mapobject and possibly a…
Hey everyone, I am trying to export an object as an OBJ and I get the message "vertex coordinate too big adjust object scale". I have scaled it down and it doesn't fix anything (not that it was abnormally large in the first place). The object was causing the program to lock whenever I would try to render to texture. I have…
EDIT: This was originally split off from the Handplane3D thread requesting a UE4 preset for Handplane. It's now discussing some apparent faults in the way UE4 calculates tangents on imported FBX files. I think that's probably because UE3 is (still?) unknown in terms of tangent basis so Handplane was close but not quite.…
Hello, i have a problem with the latest version of the suite, no matter what obj i use or texture i input quixel end up with a grey material, if i try to apply different materials afterwards i can do it only for one materials, but even pressing the C key and clicking on the 3d view doesnt pop up the material selection.…