Hello Polycounters! I am currently working on my project which includes 5s animation. Everything seemed to work fine during the viewport animation, but unfortunately after rendering it turned out to be a problem with the grass animation. I will describe my way of thinking so that we can determine what the problem may be. I…
Hello all! I came here looking for some honest advice on how to better myself as a 3D level designer. So far, all of my experience has been on software released by EA for the Battlefield series. I work for a mod called "Experience World War Two" and we have a very strong emphases on realism especially in our levels. I'm…
I have a Unity scene for demonstrating in VR how different kinds of window shades will block different amounts of sunlight. This is eventually going to help architects choose shades for their buildings. Everything's great, except I can't get my Lens Flares to render properly. :( * I want the cross-shaped Lens Flare to only…
Hey everyone, I have a quick question with 3DS Max - I'm trying to create an animation where my camera circles around a model of an apple, and as the camera moves, segments of the apple fade out/fall off (whichever is easier.) I'm having an issue working out how exactly to do this - I have it all set up fine camera wise,…
So I've done some browsing on the forums to try and find an answer to this but so far I've only gone around in a giant circle to find my self in the same position. Nowhere. Here's a few of my main concerns when it comes to the crunch. So the question is, how do you create wires and groups of wires for a game environment?…
Hello, I am making a character created by Quinn Simoes, a concept asrtist/friend form Ironclad games. Quinn: http://quinnsimoes.blogspot.com/ http://conceptart.org/forums/showthread.php?t=120128 The concept is from one of the challenges of the week on conceptart.org, here is the breif the concept artists got for it: "Every…
The man's model is 898 tris, the windbreaker is 610 tris. This was my first attempt at a human model and it took me like several days and different iterations to get to this point, all kinds of critique welcome and wanted here. It's still unfinished and I'm always going back to fix some things and adjust some verts. Also…
@sacboi Thanks for your comment/critique. I think the proportions probably got out of wack because I rotated it and rescaled it in the beginning since I intended to just render it afterwards, but then made a lot of edits and got the proportions off. I will restudy my reference and fix them. As for some parts being…
Yeah, I've been feeling that a lot's missing from it, myself. I like the tube idea. It would give the end caps a reason to be permanent, as well as add to the visual element. I have an idea as to what I can do for that. But should I cut the bottoms of the caps off, or cut out a space for them? Right now they're just…
Another minor update, had a chance to work on the pilot a bit again but more importantly I sent out my first applications in over half a year and got several art tests back. I'm pretty excited and having completed one of the tests I learned something pretty valuable. I should probably be using my sketchbook for everything.…