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BF2 Level Designer

Hello all! I came here looking for some honest advice on how to better myself as a 3D level designer. So far, all of my experience has been on software released by EA for the Battlefield series. I work for a mod called "Experience World War Two" and we have a very strong emphases on realism especially in our levels. I'm not expecting everyone here to understand what the battles looked like, but I would like to know how I could improve the over all look of my creations. The first map I am showing is "Kodaly Airfield" It is a battle were the Japanese circled and ambushed an Australian base in Papa New Guinea.

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