Home 3D Art Showcase & Critiques

BF2 Level Designer

Hello all! I came here looking for some honest advice on how to better myself as a 3D level designer. So far, all of my experience has been on software released by EA for the Battlefield series. I work for a mod called "Experience World War Two" and we have a very strong emphases on realism especially in our levels. I'm not expecting everyone here to understand what the battles looked like, but I would like to know how I could improve the over all look of my creations. The first map I am showing is "Kodaly Airfield" It is a battle were the Japanese circled and ambushed an Australian base in Papa New Guinea.

http://img160.imageshack.us/my.php?image=screen027cc7.jpg

http://img165.imageshack.us/my.php?image=screen026qb7.jpg

http://img292.imageshack.us/my.php?image=screen025ei9.jpg



http://img403.imageshack.us/my.php?image=screen021fi0.jpg

http://img249.imageshack.us/my.php?image=screen019bf6.jpg

http://img70.imageshack.us/my.php?image=screen018hp9.jpg

http://img242.imageshack.us/my.php?image=screen017er0.jpg

http://img514.imageshack.us/my.php?image=screen015uj2.jpg
Sign In or Register to comment.