I'm having a problem in ZBrush 4r5. I've exported a flat plane out of 3ds max 2013 using GOZ. The plane imports fine, I can draw on it with a single brush no problem. However, when I use wrap mode, it looks like the brush is sampling like crazy. I turn on wrap mode: Now it goes crazy when I try to paint: Any ideas on why…
And this thread just keeps on giving... I had a similar issue but only with the brushes. Sure enough, they were set to read only. Unchecked the "read only" box , restarted ZBrush 2018 and all's good with the world again. 1.Right click on the folder [Program Files > Pixologic > ZBrush 2018 (for me; yours may be different),…
Hey everyone. I'm developing a plugin for ZBrush, called Ztrol. (I'm going to be needing testers for April, details at the bottom of this post.) The plugin is focused on speeding up your workflow. It provides two main features, quick brush selection and brush organization. [ame="…
Hey guys!. complete newbie to hard surface in zbrush here, what i want to achieve is a super clean and accurate angle slice, which can be achieved by slice curve brush. However, i wish to repeat the SAME angle across different places. And this angle is not something that can be achieved through snap angle, (E.g. an angle…
Hi, I'm making some river pilings in zbrush. First I made barnacle and limpet shells, did a zgrab to make alpha masks for brushes. Barnacle brush test by Cube Republic, on Flickr The problem I'm foreseeing is polypainting. Can anyone advice me how I can keep the shells as separate objects. I don't wish to make an insert…
Hello, So how is new Zbrush. Question is cameras and how the system works now. In past zbrush main problem for me was that it did not have real world camera and lacking many basic camera parameters. As you may know in Zbrush when you have model loaded and sekect from TOP menubar option named "Draw" you can see there thing…
Hi there. As I've been working on a pistol project I've gotten some good feed back, And some question on edge on control in zbrush. After seeing such interest in it, I wanted to see what i could come up with. The biggest thing i came up with was creating a retopologization in all quads, Then creating fast edge loops with…
I would either: 1. paint a high-res alpha in photoshop, and stamp it on to the plane in zbrush 2. just convert an image into a normal map using crazybump or the nvidia filter 3. polypaint the relief pattern in zbrush, mask off those areas, and zsub the remaining areas with the layer brush 4. after sketching in the relief…
I have recently started using ZBrush 4 and am finding some differences between the way the brushes work between 3.5 and the new release. One that has me stumped is how the DragRect option works now comapred to earlier versions. In Z4, when I use the DragRect option using the Standard brush the alpha it is using gets…