Hey all, just thought I'd post up some work I've been doing over the last week or so in my spare time. I think I may end up making some merchant goods to put on it next. There are some WIPs for this in my digital sketchbook - http://www.polycount.com/forum/showthread.php?p=1437487#post1437487 Thanks for looking :)
First time posting here in quite a while, been focused on uni coursework all year. Summer is finally here and now I have time to work games projects again. This is pretty much my first attempt at using Zbrush as part of an asset, think it turned out quite well. Do my renders look too dark? On one monitor they look nice and…
Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
I keep forgetting to post this finished piece up here. I did this a month ago or so. I have been wanting to pimp it for a while. The wireframe shot is 5000 polygons on the dot including the interior, fence, barrel, glow cards, and exterior. The textures are all hand painted. The lighting is done with vertex lighting only.…
This was a test to see how fast I could bring a piece from a concept to realization. It took a great deal longer then expect a whooping two weeks, but all and all it was an excellent learning experience. The textures are 100% hand painted to emulate the concept art. The models were original done in Maya then exported into…
hello just a few things for training my baking and texture skills I start with a war hammer the highpoly the lowpoly with occlusion and normal maps the polycount is 2396 tri for now ,maybe is too low for a fps weapon? and texturing ,just color test for now sorry for the crappy capture ,my graphic card sucks its rendering…