hello
just a few things for training my baking and texture skills
I start with a war hammer
the highpoly
the lowpoly with occlusion and normal maps
the polycount is 2396 tri for now ,maybe is too low for a fps weapon?
and texturing ,just color test for now
sorry for the crappy capture ,my graphic card sucks
its rendering in unity
thanks for viewing ,I hope some advice
Replies
any advice?
Also... it seems waaaay too high poly for what it is. Each of the bolts alone seem to be like 40-60 tris, when they don't really seem to need to be represented by geometry at all. The grip seems to be excessive as well, and it's not really adding much if anything to the silhouette. The head of the hammer seems like a bit much too, but I can't really see it too well. It seems like the normal map isn't doing as much for you as it could be.
As for the texture, it feels like it could be pushed a little further, but a decent specular map will definitely help.
You might want to create a cavity map out of your normal map and overlay the highlights on top of your diffuse (keep it very subtle though) or go back to your highpoly and define the planes a little more.
I agree ,this scratches on the metal is way too deep an too dark ,back on the highpoly for fix that
teaandcigarettes have you a technique for get this highness edges ? I use xnormal for the baking but i never reach to get this high edge (except by hand painting)
by the way ,superb work on this cellar in your portfolio
no texture update for now but optimize
2396 tri after , 1866 now
I keep the bolts ,its important for the general shape I think