Is there any way to manually update the curvature map? Having a curvature map baker doesn't seem all that useful when you can't use the textures it produces.
It got to be that time of year to dust off and update the good old portfolio site. I'm hoping to do some blog style breakdowns for some of the pieces. Hope you guys like it. http://www.aldenfilioncg.com/ Also want to get the videos to autoplay on mobile (brute force) so if anyone can shed any light on some shortcode…
I've not used my [purchased] copy of DDO for a few months and when launching it the other day it activated an update - to what appears to be the free version. From what I gather, this 'Legacy' version has limited features and a totally different interface. Is this correct? If so, I feel completely ripped off since I only…
Hello everyone, with the help of my webdesigner, my portfolio site is updated and ready to go. His contact info is dandilsaver@gmail.com. Comments and crits are always appreciated. www.aaronmwolford.com
so just upgraded to zbrush 2020 1.4 and its stuttering madly when i zoom 3d an do many other operationsanyway to get back to the previous version?I knew I should have left the update intil 2021 comes out
Hey poly peeps! Just wanted to post up some updates to my cartoon Dragon Weaver. Thank god it's NO LONGER a 1 man gig now...i can just concentrate on Animating and Directing. When i look back at what i attempted to model, it makes me want to shoot my face off...I can just stick to animation, and directing now. This was…
A 2 and a half hour of digital sculpting of a muscular male character. Comments and critiques are most welcome. (Edit: Please scroll below to see day 2, day 3 and day 4 updates)
**updated at bottom** So I have a question about texturing when it comes to normal map projection. I have my high poly which is staggered in different layers projected on my low. My question is whats the best way to match up my diffuse with my normal so each pipe, texture and fence all look correct? Heres the high Heres…