These are some of my original artworks which I worked in this year. I made them in Blender 3d, with stylized look and specially towards high saturated color pallet. These are more like my personal projects and exploration to find some style. Steps involved in making these: 1. References searching 2. Sketching and mixing…
[I KNOW THIS IS A VERY OLD THREAD, BUT I STUMBLED ON IT WHILE LOOKING FOR ADVICE ON HOW TO RETOPOLOGIZE A HUMAN BODY. SINCE IT'S ONE OF THE FIRST RESULTS OF MY SEARCH, I GUESS OTHERS WITH SIMILAR NEEDS WILL EVENTUALLY LAND HERE. JUST LEAVING MY 2 CENTS FOR THOSE WHO'LL COME AFTER ME.] There's nothing *technically* wrong,…
Hello again guys, first of all thank you so much for all the criticism given it really helps me in realizing my shortcomings (since I literally couldn't see my mistakes initially). The planar references you provided are great as well, and I actually found a nice female head reference posted elsewhere on the forum:…
I mainly do hard surfaces in maya. The tools i can use are maya, mudbox (new to sculpting), photoshop with texturing and normals plugins. I just dont know if i should pick up zbrush quickly for sculpting high poly or should i mainly depend on "sculpting" in photoshop? Its pretty confusing. This is mainly for games but im…
I made my own custom brushes that I'm using for some time now to quickly sculpt in Zbrush. Mainly for using the Sculptris Pro feature but also for the default sculpting. I made them now available for free here: https://gumroad.com/l/NTPi Those are mostly more clean and flowy Clay Buildup like brushes and really sharp…
Hey all, I wanted to reach out and get some thoughts on this stylized character sculpt. The original concept is from Hyeonsick Choi and the character is called "Flamingo" I feel like overall it's missing something to help it stand out. Right now it feels like it has the basic components, but it's either missing some…
Just finished the base for the lowpoly going to do a high poly sculpt pass next to add in some details and damages that are in the concept art before moving on to texturing.
Currently doing the Creatuanary challenge thing over on Twitter and I figured why not post here as well. I try to keep these quick/sketch sculpts and I'm aiming for 2 hours but most already got more like 3 hours. I'm using Zbrush and the Sculptris Pro mode, most are done with almost exlusively using my Fast Sculpting…
Another try. Please Note: This is just a quick texture which i crazybumped. Its not sculpted. Nor is there a real scepcular on it. It was just to see what works and what doesnt. Next step would be the sculpt. Now before i start sculpting something similar to that. Whats good what isnt? Or is it a good base as orientation…
So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA So how can i separate these fingers, spread them out, so I…