Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Okay, so I went ahead and made the bag. I'm willing to concede a couple points: 1 - my total time was 2 hours 38 minutes. 2 - I did not hit the quality that this piece has. Nor did I hit the quality that I would send to a client. In fact I'm really not proud of it and hesitate to upload it, but I made the guess, so I…
Hello, This is the first proper character that I am making to take it to full completion. It's an antagonistic Orc character inspired loosely from Lord of the Rings and Warcraft orcs. Would love feedback on the blockout I made.
Hi, everyone!! This project has come to an end. This week I’ve been working on the final renders. I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling. I hope…
Hey all. So im a 3D modeler, with quite OK modelling skills, however i cant do textures. That is why i need someone to make high quality PBR textures. I tried to learn using substance designer, but it just has such steep learning curve that i'd rather partner with someone who can do textures well and split 50/50 profits…
I've made a flowmap generator that uses a fluid simulation to calculate the flowmap. It's a Unity plugin right now, but I have plans for making a stand alone version. You can bake out flowmaps as textures, so they can be used in other engines. [ame=" https://www.youtube.com/watch?v=gEV7TxZQIsY"]Flowmap Generator Features -…
Hello everyone! I am a newbie to Zbrush. I want to make animals realistic, but I would like to know what professionals are thinking about while they are making them. I would like to know if there are any recommended books or videos that explain this, and even if it is not directly related to Zbrush, I would welcome any…
I have a rectangle whose long side I would like to make parallel to another objects edge. I have tried all my newly learned tricks and nothing is sticking. The closest I have gotten is moving a corner of the rectangle to the edge I want it to be parallel to but this only gives me 50% of the solution... I have tried…
From my experience, how you approach a scene really varies depending on your goals, is it indoor or outdoor? Dynamic or static? Time of day? Arch vis? Mobile? VR? High end pc? If you are using light mass, download Koola's scene from the market place. Those bounce cards work well, use them if you need some lighting. use…