I've got my ticket, but now I'm considering whether or not to head out to it. The crew I thought I was heading out with don't seem to be remotely interested in sorting anything out. Anyone else going?
Is it possible to make border edges a different colour. I know that you can make them thicker than regular edges, but I'd like them to be a different colour.
Hey! For my final year project I made an environment in UDK based on a concept from Deus Ex: Human Revolution. Bellow is a link to a video of the apartment. [ame=" https://www.youtube.com/watch?v=Kc6eOt-EIiY"]UDK - Deus Ex Apartment - YouTube[/ame] Any and all questions and crit are welcome. Sean By seano117 at 2012-05-07…
Mostly for illustrators, but I'm going for the portfolio reviews from the art directors from Naughty Dog and Sony. Can't decide which. Haven't had my portfolio reviewed since 2009. Should I go the printed route or hand them a laptop with all the huge images? Anyone else going? Maybe want to split some costs with a married,…
Hi Polycount people! I've just joined up and thought I'd share a reel of my portfolio with you. It was put together recently, and all crit and feedback is welcome and much appreciated. http://www.davesanimation.com/ Hope you enjoy! More images-of-the-moving-variety to follow in the future. (NOTE: If the video doesn't load,…
Hey Guys, is there any good way to set up a camera to fit a concept you are doing? I'm working in maya and i find that my scale gets really off, so i'd like to set up my camera to fit the Concept better and from there work on my blockout In this case this picture?
Whats the difference, It looks like pelt "relaxes" (haha) the uvs more. However what concerns me is how this will effect texturing. In other words which option would be better for hand painted textures?
The viewport shows my alphas properly, but when I render I am getting a white halo around the edges. I have switched renderers between scanline, mental ray, and V-Ray and I get the same result everytime. Any ideas?