PBL shaders, PBL shaders everywhere! and they're juicy good too! I'm so glad a lot of this stuff is coming up lately, as i wanted to get myself into a bit of coding for shaders myself to better understand what i'm doing while texturing... and that SSS rocks!
Hi Folks, As a small thank you to the people on the thread, for their feedback and help, I'm posting a coupon for 50% the individual mighty bake license. It's first come first serve for up to 5 users. If you enter the code mbthankspolycount, you'll get 50% off a single license.
@Xoliul: wiki http://en.wikipedia.org/wiki/Luminance_(relative) @radiancef0rge: Memory and compression. You need as much precision as you can get when it comes to HDR fake, and alpha textures are compressed pretty bad which means bad precision. Notepad++ for previewing shader code.
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Actually the anim tree that i assigned does have aiming node that allow the character to aim depending on the camera is looking at... Do i need to assign the aimnode inside the code ? does anyone have an idea how to achieve it ? Thanks :)
Good lord, I just glanced over that code and it's rough. Not the coders fault though haha. Bryan, you're script does things a little differently than I'd like so I'm not going to use it, but it's good none the less!
Great work indeed, some things I'd rename/add/change a little, hence plenty feedback sent to Simon :) @Mrfred, "down to 8 cycles per FPS" A cycle is normally one "pump" through the processor. For example it can do one arithmetic operation per cycle (sometimes even more) per core. "Down to 8 cycles" may mean that a certain…
Hey Scooby nice to see you again! :-) Raptor - Yeah pretty old but still kicking @$$ Thx Razxor! Pesti - Howdy! Demon Princess - Yo hey girl yeah Orbb was a weird one eh? The good ole days eh? Soccerman18 - Hey Mike how's it hanging mate? :-) Ninjas - heya - if I could only find time and recall how to skin! ArrangeMonk - I…
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…