You're not stealing my thunder, Garry Clarke originally posted the link on the Discreet webboard, and he got it from another forum. Round and round she goes... Some info he posted about it... Tokyo is an impressive city above ground, but one of the most incredible things about this city is it's mind-bogglingly complex…
that's a lot of varried opinions... personaly i think that a game has to have qualities to make it timeless to warent being a clasic. doom, although ground breaking, has none of these what so ever. in fact, one of THE REASONS that people didn't like doom 3 was that it had too many stupid simple nonsense oldschool…
Yes I made some modifications to the file is new version of CryEngine set some important details from what I saw. I need to do now is learn how to edit more files, such as the .cfg for the system. Thanks!
https://www.youtube.com/watch?v=Qm442gEhYYI Finished rigging Mera! Took a while cause I had to build shaders that work in Maya`s Viewport 2.0 and an atlas system for the wrinkle maps.. The goal was for the animators to be able to preview the model with the same quality as in Unreal Engine. Tech details: - F.A.C.S. Based (…
Leading Southern California developer seeks a Tools Programmer for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
I know I haven't posted very much around here, but my team just finished this mod and it sure would be neat to see people play it. The core gameplay is based on an old Quake 2 game we all used to play and love called 'Gloom'. However, if any of you have heard of the Half Life mod 'Natural Selection' you could think of it…
Hey Polycounters! I'm a freelance artist who has been working on a game in my free time. I've always had massive respect for polycount, I love this place and everyone in it, and I hope I can get some input from you crazy skilled people here. (also, if this is the wrong subforum, forgive me - please feel free to move it) In…
Dalai Felinto is re-writing texture baking in Blender right now (introduction here). It will be based on a quite new (now standard) Blender rendering engine, Cycles. It's unbiased, flexibly customizable with nodes and super fast. What's NOT decided yet is the interface and the functionality needed in real full-scale…
Hi! Thought I'd bite the bullet and show something I've been working on. I want to make a 3D platformer (at least something in UE4 that you can run and jump around) Here is my main character. He lives on a sleepy isolated planet on the outer edge of the system. Legend has it the planet used to be a last stop for the mega…
Hey Polycount! I promise to reply to all the awesome people that commented in the Exstatic Art dump Thread ! honestly I am a bit overwhelmed! and I dont know how to reply to such lovely comments! ;( But for now I just want to share our new project with you guys! It is a First person sci-fi horror exploration game set on…