Hey Polycounters! I'm a freelance artist who has been working on a game in my free time. I've always had massive respect for polycount, I love this place and everyone in it, and I hope I can get some input from you crazy skilled people here. (also, if this is the wrong subforum, forgive me - please feel free to move it)
In short - you start as a lowly fighter or slave, meant to die in the combat pits, and fight your way through the arenas to fame, wealth and glory.
Pick your next fights, will you duel another gladiator man to man, fight multiple on your own, or take an allied team with you? Save for and purchase or loot armor and weapons, and master the directional and physics based combat system. The only thing keeping you alive are your reflexes and skill with the combat system. And be careful - because if you die, you die.
Come chat/idle & follow development!
www.reddit.com/r/WeWhoAreAboutToDie/
www.youtube.com/LakierosJordy
www.twitter.com/JordyLakiere
Older screenies:
(online has been scrapped for the first version of the game though)
I'm dying for some feedback, so any question and suggestions are super welcome.
Replies
Looking forward to seeing more!
I know as an artist myself how important it is for feed back to feed motivation at times. So in my opinion I think it looks great.
concept vs implementation
You could also up the roughness a bit so as to get a more diffuse reflection as in the concept.
Looks nice ...
I think I can play with the proportions of the mesh though to help it -- I need to go back anyway to fix some clipping issues on the skinning thanks for bringing it up. I'll experiment with the roughness maps too
Thank you hah! Glad someone liked it
www.reddit.com/r/WeWhoAreAboutToDie/
Unbelievable, but someone actually made FAN ART for my game already Huge smile on my face.
Be sure to check out his work at https://www.artstation.com/artist/majdf !
I'm currently doing UI stuff (relatively boring, options menu and stuff) but I added a new shield yesterday
The fighting animation should look more natural and maybe add some more feedback when the char it the enemy.
http://www.youtube.com/watch?v=LT4I5jekpnQ
Which model do you mean?
And it will be a steam game, about $10 or so, but I'm not sure
Starting onto the next level Part 1 - very rough blockout of the main walls.
The brightness gives it a nice cartoony upbeat feel, but often it's blowing out all texture detail on lighter materials and hurting the sense of contrast by blending everything together.
Exmaple: http://i.imgur.com/FWV9lST.jpg
You may want to slightly turn down your ambient/skylight. I'd also suggest looking at your screenshots on someone else's monitor. (I have two monitors myself, one way too dark and one way too bright, and this looks too bright on both!)
Looking forward to seeing more!
Here's a little murder-storyboard to showcase the grass I worked 2 days on to get right.
It was surprisingly technically challenging, but I'm really happy with how it turned out
Thoughts?
Final (For now)
The last few days I've been shifting into some high level gameplay coding; after like a year focusing on combat mechanics and art it's actualy AMAZING to finally get into this stuff.
In just two days I have a gameplay loop; you can enter the game, pick a weapon, pick a map, pick a gamemode (!!) and jump into a battle; when you win you are sent back and you can pick the next. I know it doesn't sound like much but it's extremely exciting for me!
One last peek at the finished arena level.
Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them off soon
Reaaally nice camera travelling you got there, like it!! The new arena looks great, maybe just that lill piece of grass on the outside of the main court that kinda triggers me, ldont know why but it looks a bit weird, empty. But nice job tho keep it up!
Here's a new short dev vlog of all the progress from the last months:
http://www.youtube.com/watch?v=M-LYmm5cbF0&feature=youtu.be
Progress:
Procedural animations on hit:
Everything. And all a single persons work. Impressive. Motivational.
Subbed.
ps: please, let there be tigers!