I think you got a solid result on the glove and I like your approach to see how far you can push MD. Productionwise the question would remain, how much you gain from doing them in MD and why not simply sculpt them from your base mesh, since they have only few folds and the close spaces between the finger can easily cause…
Damn. I remember avidly drooling over ACantarel's helicopter WIP threads when I was starting my CG journey in the mid 2000's. Those WIP forums contained some real gold. I think they, and the 3d gallery, motivated and inspired me to follow this path. There's no denying that the forums went downhill in their latter years…
PS1/Retro Post Soviet Horror assets pack Hey guys! I'm working on a retro asset pack based on the 90s Post-Soviet setting. It will be best suited for first-person horror/survival games, but can also be used for other purposes. Here's a preview of some assets (with Unity post-processing applied): It will include: Modular…
the rig isn't that difficult, it's whether it can be exported to Unity and work . So I think i'd go with morphs. the rig would probably be 2 spline ik set ups for each side (this could also be some bones though can be a pain to manipulate mathematically) driving a skin mod (to move the geometry). the zipper on a spline…
Hi Guys! I made retopology of my MD pants but not sure if it is right, I do this for my portfolio as game ready character asset, I saw works of some other artist's and they often highlight folds with topology (pics 1 , female) so i thought about my work (pic 2 , with pink background) should i also highlight folds for my…
Edit: Sorry for the huge-ass reply, but I feel the issues could be broken down further than just telling you what to cut. :poly122: +1 to Chillydog12345's post, though. First of all, congrats on getting to a point where you're applying! I think what you need to work on most is presentation, to be honest. Medium grey is the…
Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…
Hello. I am a GoldSrc mod developer looking for someone who is willing to model a highly detailed experimental weapon for the mod I am working on. The main inspiration for this weapon is the Akira laser rifle, with bits of the Displacer from Opposing Force added in, as well as the Hyperblaster from Quake 4. As I said, I…
We are looking for a 3D
Artist for models and textures (environment / props / items) . The assets are intended
for a VR project and should hence be mid- to low-poly. The style
should be similar to League of Legends or Heroes of the Storm. Beside
those, here is another example in a similar style:…
Hello, I am an indie developer making a game/app for iPhone 5+. The medium is 3D. I need you to create medium resolution environment assets matching a certain style as seen in the linked video below. The 3 levels are: - Urban - Rural - Suburban All levels need to be infinitely tileable. The basic of the game regarding…