We are looking for a 3D Artist for models and textures (environment / props / items) .
The assets are intended for a VR project and should hence be mid- to low-poly. The style should be similar to League of Legends or Heroes of the Storm. Beside those, here is another example in a similar style:
We need 4 different
Planes (grass, trees etc)
Wasteland / ruins
Cave System / Dungeon
Sci-Fi / Space Station.
For the first environment,
we would require the following assets: wall of rock, rock cliff,
mountains, various stones and boulders, a floating island-like stone,
a pit, ravine, tunnel, torch, various trees (3-4), tree trunk, tree
stumps (2), wooden beams, rope bridge, rope, bars, trail / beaten
path, energy orbs, river, gloves.
For the remaining 3
environments we need equivalent models. For the wasteland
environment, most models will only need some re-texturing, except for
the trees, which should be dead trees. Furthermore, the wasteland
needs some old temple ruins (low details, only from the outside). The
cave environment will require a little more remodeling so the assets
look more cave-like. Instead of trees there should be 2 to 3 other
plants, instead of a river there should be a lava river etc. For the
sci-fi / space station environment, we'll need the following:
corridors, wall panels (closed and open), corridors with damage,
severed corridors, wall panels with damage, metal beams, electronics
/ boards / cables, consoles / sci-fi terminals / displays, ducts /
shafts, lights, space mines, explosions, planets, energy shields.
The 4 environments should
fit into the same game.
The majority of the the
assets should be done by mid august at the latest. There is prospect
for more work in the future.
We are looking forward to
responses that include portfolios and/or examples as well as a cost
estimate for the assets described above. Please include revisions as
well as an exclusive and unrestricted license for our company in your
cost calculations. Feel free to send your application to
Simeon Knieling, PhD