@theonebutcher @chris1988green @KennyTies @nathanbarrett - Thanks Guys @Razorb - I'm pleased you like it mate, I'd hate to think that I made a rubbish job of your excellent concept @luke - Thanks dude, yeah the floor is flat geometry using POM with the exception of the main path which is slightly extruded out @Blaisoid I…
Do you have any skills in 2d art and figure drawing? Unfortunately, and it might not be the best critique to hear, but it seems like the best way for you to understand how to model organic shapes is to take a step back and practice some 2d drawing. I feel that for people trying to get into 3d character modeling, having a…
Really nice stuff! MoP, I could be off but it looks like the ivy is just splines with leaves scattered along them. At least that is what I do. I use the advanced painter script to paint random ivy, then use the same script to scatter leaves along the surface of the spline. I only wish max would let you set the radius to…
It's got promise, I really like the idea and the premise. The texture is pretty good but I think you might have missed the mark on dumpy kid proportions in a few areas. His arms are really thin, they seem about half as thick as they should be without armor. They also seem pretty straight, tube like almost. It seems like…
Edit: Resolved the problem. I didn't bake the normals. Edit: I've imported a small version of the same model with the same problem. The lighting generator acts if all the normals are pointing in the same direction and I've confirmed they do not. Hi, I'm familiar with 3D software, but relatively new to substance painter.…
Hey everyone, I'm new here and in the 3D world in general... my questions are pretty basic I suppose, but any help will be appreciated! After discovering and trying to model some stuff with Maya, I have a few questions. Thanks a lot for you help and your time! - Is there any reason not to use the multicut tool? I found my…
Everything ? :p I've only had the time to use Modo for around two months,but as a native Maya user it blew my mind.I couldn't even handle all the awesomeness,coming from a vanilla Maya that was crashing like hell. If you're into 3D modeling Modo will feel more complete,more robust and less buggy.In fact,I've used Modo for…
Great feedback, thanks! This is going to be very helpful. Some of the things you have mentioned I have not gotten around to modeling yet, and some other I have planned to do in the normal map. By milling on the receiver you mean the lightening cut on both sides? Should be easy to fix. I'll get to the other things as well.…
wow, amazing block-outs guys, i'm really getting into this. :D I'm a little late to the party but i have every intention of actually finishing this by the end of the month, & if not at least i'll try and have something to show! now here's my attempt at some crits: Ryandec: I feel like your front building with the pool…
At first I was going to comment on the shape of the model itself...but since I just finished playing some good 'ole n64 games....I think if it had a better texture it would be passable. Are u one of the Heajes? I saw some stuff from another heaj that had superb texture work, you should ask that person for some pointers on…