Hey guys, One of my first/new projects from 2012/2013 was this Blakes 7 Liberator. I was inspired to do it after SyFy channel announced that they were commissioning a new 13 episode reboot of the 1970's series. The original model from the series was awful, in that it was very cheap and because of TV at the time not very…
Hi everyone, I´ve been lurking on Polycount for a while and after getting sufficient practise modeling and some experience with the UDK I think I´ve worked up the confidence to do my first portfolio scene. I´ve photocopied unused concept art for Mass Effect 1 from the artbook. Also made a mockup scene to test out the…
I've been working on this scene for a couple of weeks now and thought it was far enough to post some WIPs. I'm a huge fan of the Walking Dead AMC series (not so much the comic actually) and so inspiration was heavily drawn from the hospital scene in episode one. I'm still quite a ways off from completion as there is really…
So my all time favourite show Supernatural wrapped up this week and i had an idea. With the staggering lack of models and Supernatural figures I wanted to do a piece of work to honour the show. My idea is very simple but incredibly complex at the same time. Basically Im aiming for 4 characters to be centred on a…
Hey Guys, So I recently made a small scene in max and wanted to bake some basic lighting in UE4. Everything here is unwrapped, (some are not 0-1 space). However when importing in unreal i get this: If I import the same fbx into marmoset, everything seems fine. Also I had put the walls in the same group so I wouldnt get any…
Hi guys. Prepare yourselves for an extremely noob-standard question... I have only ever made individual props and small scenes at University. I am looking to create my first 'proper' environment using 3DS Max, UDK and Photoshop. Is there a particular way that i should setup my 3DS Max scene in terms of my approach to…
I am doing a supersmall (SUPER SMALL) environment for my portfolio mostly to get my foliage skills down before moving on to a larger environment, as well as some light kismet scripting I had to figure out before going on to bigger and better things. Also I am REALLY wanting to get better at lighting so I am using this as a…
Hey Guys, Been tinkering around with this idea for awhile now since the summer actually, I have been working on Sci-fi since i started at Digital extremes and really want to push myself to do more organic stuff. The basic idea of the project is that the user/viewer starts out in a scifi hallway but as he opens the main…
Hey! Backstory: I recently did a scene where I created an environment with the landscape feature in UDK (...in this thread). I've been interested in terrain and terrain generation for a long time so as vacation came up it was finally time for me to jump in! And I learnt a lot! :) This time I want to make it a work in…
* I’m a 3D animation student at Pratt Institute currently working on his senior thesis film and using unreal engine 4 to render the film. I have been experiencing an issue with the game engine. * This is basically what has been happening to me. I import a rigged character into unreal from maya, import all the other assets…