So my all time favourite show Supernatural wrapped up this week and i had an idea. With the staggering lack of models and Supernatural figures I wanted to do a piece of work to honour the show.
My idea is very simple but incredibly complex at the same time. Basically Im aiming for 4 characters to be centred on a environment diorama. Ive gone for Dean and Sam obviously alongside Castiel and Crowley. Each will have their own weapons and outfits and im planning to either do 2 scenes, a clean and a beat up scene or just like a combat scene.
The set up will be like army of two, but with 4 people battling enemies off screen. below is the basic mock up of the scene with the pre-posed models. I will be posing them in max just for quickness since i dont know mudbox's animation tools yet
Im aiming for super realistic here, as close as i can to likeness and materials so everything will be PBR in marmoset.
Ive started the process and got the basemeshs for the whole thing done. Now its the sculpting process! which is all this project is atm. I am going to make game ready for all the characters after but just want to demonstrate my sculpting and realism skill.
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Any suggestions on how to sculpt real people or how to make this more like him would be much appreciated.
Here comes the smoulder...Then a (slightly less) nice profile reference
From there you should have an easier time squishing the face shapes into something closer to what you're after. You've got a bit of a ways to go yet.
Used the side image to shape him just right and as far as i can tell by the side and front he is as he should be, but for some reason he still doesnt look like castiel
Worked on the shape a bit more. Think ive just about got it, did a quick projection paint to see if it would work with textures and make me feel like its moving on .
Just need to work on the finer details now i think, pores, wrinkles and stubble etc.
Any suggestions on stubble creation in mudbox would be great
So, completely started again with Castiel/Misha Collins. I definitely like this one a lot more than my previous attempt. Took your advice Steve and used side and front reference straight from the beginning. They dont line up properly but i found an inbetween.. this is only SubD2 so just blocking in muscle masses. Next hour or so ill do more details.
Let me know what you think, and what can be improved
personally when I'm sculpting likeness I try to find more orthographic images, and sculpt with a lower FOV to minimize distortion.
some of the images you have on your board were taken fairly close, which makes the problem more apparent and harder to deal with. I would look for images that were taken from a distance, forcing the photographer to take pictures with a zoom and with a lower FOV, sometimes red-carpet galleries are good for this, like they sequester the photographers away from the subjects, forcing them to use a more narrow lense, but that might just be my own poorly informed opinion.
Im using a 30-35 FOV, and tbh, i scrapped this and started again. will definitely update soon though. I like how its going and I did a bit of work on his shirt just to see if it fits. and well i dont know...ill let it speak for itself soon