Hi ! The material preview of Maya, on a sphere, is really boring, I could not recognise my 128² tex on spheres. Is there a way to show materials on other premitives or just on a plane, in the Hypershade ? I searched but didn't found anything.
I can get my hands on a Quadro 6000 for relatively cheap (1000$) Is it still worth it to buy a something like this for Maya, considering that Autodesk is developing shader based viewport 2.0 and no mention of compatibility with Nvidia Maximus?.
Hello! I'm looking for someone to complete a relatively simple task. In my game I currently have smears on weapon slashes done by animating bones on the sword mesh. This looks fairly decent for the type of stylized game I'm making, similar to the practices in Guilty Gear Xrd. You can see our setup here: However, we want to…
Maybe you have already tried this? However, what I usually do to keep style. I have a hand full of alphas and brushes I always use for wood, metal, and or rocks. and I usually go about sculpting them in the same order each time. Clip curve > move topo > Trim dynamic on "edges" > the same 2 alphas every time > Orb flatten >…
In maya 2016 when selecting polygons preselection highlights works fine. But after last update it seems like there is some blind spot. How to fix that?
Hey guys, I was just wondering if there was a way to get even edge rings when beveling in maya. To clarify, is it possibly to bevel edges to re-enforce them for smoothing and have the edges parallel to the corresponding main edge? Here is a screenshot of the issue.
I'm currently working on a level and was wondering if there is a way to create instances of a reference in Maya that have adjustable parameters that do not effect all the instances.