Hey guys, I was just wondering if there was a way to get even edge rings when beveling in maya. To clarify, is it possibly to bevel edges to re-enforce them for smoothing and have the edges parallel to the corresponding main edge? Here is a screenshot of the issue.
Replies
I think it can help to switch from auto and try cycling through some of the other options. There is also another option under the bevel command called 'Force Parallel' if you want to try turning that on or off.
Good luck!