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Maya - Uneven Bevels

liamdes
polycounter lvl 5
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liamdes polycounter lvl 5
Hey guys, I was just wondering if there was a way to get even edge rings when beveling in maya.  To clarify, is it possibly to bevel edges to re-enforce them for smoothing and have the edges  parallel to the corresponding main edge?  Here is a screenshot of the issue.

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