G'day! I finally got hired, dream job and all that. I have to learn 3d studio max - BIPED :poly127: I have a ton of questions, but the one that bother me the most is: Curves I've googled this, asked the one 3d studio max user on my skype about this and I've come to the conclusion myself that - there is no way in hell that…
Neko Productions is looking for a passionate 3D Rigger to work remotely. The job requires creating rigs for realistic/cartoony 3D characters in Maya. Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement.; Experience with Maya. Job Responsibilities: -…
Hi. I've been self-taught for a while, I'm re-making my portfolio for the third time now. www.miguel-nogueira.com I have a few paths traced on how to do this, but I'd like the input/some mentorship of sorts, of a person that is suited to give me some advice, ultimately making sure I'm not making errors with the third time…
So, I've been quite happy with how I've progressed along my studies in 3D and even though I'm currently working in some AAA projects as a 3D freelancer, the thing that most annoy me is I can't for the life of me communicate my ideas on paper by drawing. I've come to a point where this is letting me down a lot, and I would…
I have a duty of making a massive environment for an MMO game. Im blocking out yet. Basically it's a dome which is almost 1.5km wide with 3 big tunnels connected to it which would lead you out of the dome. The problem: You are now aware of the dome being so huge. due to it's shape, size and limited time I'm not able to…
So I am currently undertaking a masters course in Video Game Development in the UK. The course is fantastic and has allowed me to progress at a much quicker rate than if I were working on my own at home on side projects. The best thing about this course is that it focuses on industry experience from industry veterans who…
I'm just getting into the world of video game art, coming from being a land architect. I'm finding all the programs and workflows I see posted somewhat overwhelming/confusing. There are so many programs out there and different people seem to do things a little differently in their workflows, and I was hoping someone could…
Hello polycount community, We are an experienced team with many of us having AAA experience under our belt, using this project to give our art a purpose instead of just making cool characters, guns and gameplay systems randomly. It is kinda boring making cool art in the freetime and then never seeing it ingame haha. So…
At Rockstar Toronto, we provide a highly creative work environment and develop some of the most respected and widely recognized titles in video games for current and next-gen consoles. Our Studio developed the 2005 videogame adaptation of the cult classic film The Warriors, a critically-acclaimed return to old-school…
Graduate Cinematic Animator 9 Month Contract Guildford, Surrey, UK £109pd (approx. £25k per annum) On-site / Full-time Our client is a producer of top AAA titles and an innovative cutting-edge contributor to the development of the gaming technology. They currently have an exciting and somewhat rare opportunity for a…