Each tutorial I find for this thing assumes you know quite a bit about it which is a bit ironic considering he designed the editor to be very user friendly. I was just trying to make a simple Shader with One Diffuse, Normal and Specular map assigned to it. But no matter what I do it only shows the diffuse texture and with…
hey folks. I recently noticed that some people have problems with the crotch area of their character, and it reminded me that when i started modeling, the crotch was a big, hazy, confusion. so i spent about fuck-all minutes last night and made a little mini tutorial. this is ONE way of doing it. there are plenty others.…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Howdy folks! I was looking around for a good tutorial about how to make clothes/props for a 3d mesh, I have few models that would like to further personalize; so I've just left the base mesh and removed the previous clothes. Now I would like to make few mesh to make some variety on the mesh, but with the chance to replace…
So I hit the end of 3d motive's tiling texture tutorial, only to discover that they didnt cover making the material in UDK. I copied some of what they did in the tutorial files, but I don't know what some of the stuff is actually doing. I don't really understand what the vertext blend mask is actually doing (wtf is a…
Hi guys, just getting a little practice in. This is my first attempt at a texture like this. Never done normal or spec maps before so I followed a mixture of Phillip K's tutorial and Racer 445's hand painted metal tutorial and this is what I came up with. I've also lost my pen to my wacom tablet so had to do it all with my…
I had always planned to just subscribe to Digital Tutors for a year, exhaust all of their tutorials, and move onto Gnomon when I was ready to start working on something more substantial. 3 Years later, I'm still with Digital Tutors, and all of the rumours I heard about them over the years are completely out of date. I'm…
Hey guys, I made a tutorial for cubebrush describing a technique that I use quite often to add detail my Highpoly objects in 3d Studio Max. Check out the video here or if you`d prefer a text version go to my Blog Let me know if you guys have any questions
Hello rare and fine people of the internet, I have written a quick start guide to accompany the release of Marmoset Toolbag 2. LATEST: Getting Started with Toolbag 2 Previous tutorials that I've written: Skin Shader Tutorial Portrait Lighting Lighting Methods Displacement Mapping Material Creation
Isn't Mass Effect a Sci-Fi game for the 360? You'll run into a few problems trying to paint "next gen" textures by hand. The final textures you see in screenshots and in-game, are actually a few textures stacked on top of each other. Normal map, spec map, defuse, map there could be a procedural pass in there too. So are…