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UDK Material Tutorial Confusion

polycounter lvl 14
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superdenny707 polycounter lvl 14
So I hit the end of 3d motive's tiling texture tutorial, only to discover that they didnt cover making the material in UDK. I copied some of what they did in the tutorial files, but I don't know what some of the stuff is actually doing.

screengrabs_2_by_denmarksart-d59ia1s.jpg

I don't really understand what the vertext blend mask is actually doing (wtf is a divide???) nor do I get what the bump offset is doing. I know that it's possible to illustrate depth using the bump offset, but I haven't seen it used like this before.

Also, is there a better way to improve the normal map than what I have here? Can I use heightmap info rather than a constant3 to get more depth?

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